
WULTHORN ACADEMY
GAME DESIGN • LEVEL DESIGN • SYSTEM DESIGN
Personal project started as a way of re-interpreting the idea of magic school. As a fan of Stardew Valley and other village sims, I always thought the same treatment could be done for a magic academy. Wulthorn is an RPG where the player has been invited to Wulthorn Academy, a magical university that has seen better centuries. The player will learn a variety of skills, foster relationships, and rebuild the school.
MAKING MAGIC
The castle has been mostly occupied by magical items for centuries, causing the stronger artifacts to malfunction. The player is challenged to delve deep in the halls and subdue these powerful objects. Once defeated, the room the items were occupying can be retrofitted for a purpose of the player’s choosing. They can put the space to a particular function, expand their own living spaces, or gift the space to a friendly NPC.


MAKING MAGIC
The castle has been mostly occupied by magical items for centuries, causing the stronger artifacts to malfunction. The player is challenged to delve deep in the halls and subdue these powerful objects. Once defeated, the room the items were occupying can be retrofitted for a purpose of the player’s choosing. They can put the space to a particular function, expand their own living spaces, or gift the space to a friendly NPC.
